Jack - Destroy. Control. Synthesis.

Got bored. Idea shamelessly taken from HuggyBear (this image to be precise), and reimagined a bit.

Click for the full 1920 x 3240 poster.

Anonymous asked: Is there still no way to do particle collisions? Are there other utilities out there to do it? Is it still completely out of the question to "fake"? I ask because I may be willing to pay a hefty sum for Liara's ass being filled with cum and leaking out...

There is no “good” way to do particle collisions.

As it is right now, there are two primary schools of thought as to how to simulate the effect.

The first is to take the approach that Vaako et all uses, which is to do a lot of different renders with different things enabled, and then do a lot of masking and manipulating in Sony Vegas Premiere and other such video-editing tools to stitch the final composition.

The other is to take the approach that Barbell et all proposed, which is to make the final pose of your ragdoll, compile that pose as animation into the model, spawn the model in Hammer with that loaded pose, and then build a bunch of “nodraw” brushes around the pose, tracing it, into the map of your choice. You then compile the map, pose your ragdoll exactly where the “nodraw” boxes are, and then let the particles collide with the “nodraw” world geometry (particles can only collide with world geometry currently).

Neither solution is close to ideal. The first requires a lot of time, expensive software, and the technical skill to perform all the steps involved. The second is extremely limited in that the model cannot animate at all (beyond very subtle movements), and any motion that the model takes will not in any way reflect upon the particles, because the particles aren’t interacting with the model at all, but rather a bunch of static brushes.

Depending on the amount of detail and accuracy one is looking for, though, there are less generic tricks that can be made. For example, the Liara Cumshot effect for the like-named Flash game that I showed off long ago used a trick where the cumshot actually shoots to the right of her face, angled such that from the camera’s perspective it goes into her mouth. A collision plane (the most complex boundary we can provide to particles) was placed such that the particle wouldn’t shoot past her head, giving the illusion if it actually going into her mouth.

There are gravity-affected “trickle” particles, which can be modified as desired. Of course, they will not collide with the models, but a pose could be constructed such that the amount of required clipping / collision is minimized - for example, with your suggestion, a model can be posed with their legs up in the air, hanging over a table. Then only the very bottom of their ass-cheeks are within the direction of the particle flow, and only the curvature of the cheeks about the anus would be within a collision path with the particles - and thusly clip.

I understand that’s a lot of information, but I wanted to be very thorough in answering your question, and hopefully questions that others have had but have not asked for varying reasons. :).

Totally Jacked - The Game Part I

This was originally going to be a longer comic, with seven or so gags planned, but I made the executive decision to make the comic a short serial, with one gag per comic, to kinda distribute the humor better. Also, less work for me, and a higher probability of at least some of it being released. Since by now you all know how terrible I am with long-term / high-effort projects.

I think this may be the shortest comic I have made to date, that hasn’t been just a one-panel or two-panel thing.

And, because I am sure people have wondered it a few times now, I enjoy making the title cards for comics entirely too much, and I spend entirely too much time on them.

As always, no estimates on when the next episode will be made. As to the second Slut Wars animation, it’s coming along slowly. Very slowly. I have the base animation built, and it’s currently a 7-second loop. Will probably have to figure out how to make it a .webm and embed it properly on Tumblr, because it’ll be way too large to be a high-quality GIF. I still have to add lighting, animate Shepard, and polish Miranda’s animations though. Between uni and other projects, it may take me a while to get it done.

As always, I hope you enjoy. 

Anonymous asked: Hey what happened with Dead In The Water???

It’s dead in the water.

*badum pssh*

Miranda Lawson Suit Variants WIP

One of the projects I’ve been working on the past few days is what I refer to as the “Miranda Lawson Suit Variants” project, which is basically just a bunch of different hacks between the nude Miranda Lawson and Miranda in her catsuit.

This video is just showing off the mesh and the jigglebones. The animations themselves are lazily puppeted over from the dance animations from the Mass Effect games - the only actual work I did beyond the lighting (and the model, obviously) was a bit of face-posing.

The video is by no means supposed to be considered a final product. It’s just showing off the model.

Click here to view the video, because I don’t know how to embed NaughtyMachinima onto Tumblr.

Also, if anyone knows the name of the song, or the artist, or anything, I would greatly appreciate if you let me know! I ripped the song from an Emily18 video (this one, to be precise), and I have no idea what the song is. I’d like to be able to find similar songs to it, for potential future projects.

Slut Wars Episode 1 - The Tattooed Menace

The first in a planned 5-animation series.

Jack wasn’t too pleased to learn that Shepard had been having sexual relations with both herself and Miranda. Rather than confront either directly, though, she decided to record her and Shepards’ next session. Unknown to Shepard, however, Jack set the video to stream directly to Miranda’s quarters, as a very creative middle-finger.


Click for 720p.

Basically, I got exceptionally bored late last night, and decided to play around with Jack. The animation came out better than I expected it to, so I decided to stick with it (rather than scrap it), polish it, and expand it into a little for-funsies animation series.

Even if animations aren’t my primary focus anymore, I still like getting some practice in every now and again.

The Star Wars parody names of the upcoming episodes, for those interested, are as such:

Slut Wars Episode 2 - Attack on her Throat

Slut Wars Episode 3 - Revenge of the Bitch

Slut Wars Episode 4 - A New Whore

Slut Wars Episode 5 - The Sluts Strike Back

If you can’t tell, this uni term is going painfully slow for me. My networking projects are fairly trivial, my concurrency class hasn’t done a single thing yet, and physics is… well… physics. If things keep going the way they are now, I am going to have more free time this term than I’ll know what to do with.

colev492 asked: It would be pretty cool if you did some tutorials for how you make you comics and animations. You use source film maker right?

I find it a bit suspicious how both you and someone else (and not an anonymous, but an actual account) asked for tutorials on SFM at around the same time.

At any rate, a long time ago, I had actually started a comic-making tutorial. It wasn’t so much how to use SFM itself for it (that’s just posing in SFM in general - something the Valve tutorials cover fairly well), nor even the specifics of using an image-editing program, but it covered more design aesthetics and uniformity - things like how to form your speech-bubbles, what kind of borders to apply, what fonts to use for what situations, and the flow of dialogue in things like when to use merged speech bubbles.

However, like most things I start, it never got finished for one reason or another.

As for tutorials on animations, I’m probably not the best one to make such tutorials, because I am not that great an animator. If you’re interested in just animation in general, Zachariah Scott on YouTube is my go-to guy when it comes to both theory and mechanics in SFM animation. I suggest you, and anyone else interested, look him up.

Rebecca - Lonely Nights

The original plan was to show what Rebecca was masturbating to, but I couldn’t fit it in the scene. You all will just have to use your imaginations. ;).

Click for 1080p.

Rebecca Chambers

I feel like I already have a post with this same exact name (simply “Rebecca Chambers”), but I honestly can’t think of a better and more appropriate name.

finally got around to putting the medic outfit onto the newest iteration of Rebecca I released (on SFMLab). I found the original outfit on XNALara, with some very high-quality textures - no more Sheva pants, like my older iterations of Rebecca used (because the pant-legs of the model I took the top from were basically just 10-side cylinders, rather than the more detailed mesh that I used this time around).

Don’t let the fact this post is a GIF fool you - it’s just showing off six different iterations of the poster, utilizing different bodygroup combinations available on the model.


Click the poster to download the RAR containing the preview GIF and each of the 6 posters in 1080x1920.

Which variation is your favorite? Personally, mine is the second one, with just her tummy showing. But I think that’s just my clothed-female fetish speaking.

As to a release, there are a few odds and ends I have to fix up first. You may notice some shitty smudging on her arms - that’s because there are some alignment anomalies with all the pieces that I hope to resolve. Beyond that, there are some rigging and clipping issues I need to resolve as well.

As always, I won’t give any hint as to a release date up until the time it’s already out the door.

Anonymous asked: So,i was wondering wether you were still working on the borderlands models,since there haven't been any updates for a while..

I lost interest in them for the time being. Shifted over to other projects.

I’ll probably pick them up again at some point. When that point may be, though, is a different matter.